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Last Updated on November 21, 2023

With the worlds of gaming and the blockchain becoming evermore intertwined, team PC Guide is keeping an interested eye on developments and future possibilities. 

We’re not alone though, as the potential for distributed computing is being well and truly utilized for the benefit of both the blockchain and gamers. It’s a developing tech junction that GAIMIN knows extremely well.

To learn more about GAIMIN, we caught up with the company’s CEO, Martin Speight, to talk monetisation of gamers’ processing power – as well as unique rewards, GAIMIN’s own crypto token, and the company’s future plans.

GAIMIN, decentralised networks and the Search for Extra-terrestrial Intelligence

1- Hello, can you briefly explain what GAIMIN is and seeks to achieve?

GAIMIN has created a platform that harnesses the underutilised processing power available from a worldwide network of gamers’ GPUs to create GAIMIN Cloud.

 It’s a decentralised data processing network capable of delivering, on-demand, instantly scalable, cost-effective, supercomputer-level data processing services. 

And how does GAIMIN make use of this processing?

GAIMIN utilises its global network to deliver data processing services for customers who pay GAIMIN for service delivery. 

We return up to 90% of the generated income back to the gamer’s/users who allow their devices to participate in the GAIMIN decentralised network.

So a key focus is gamers being a part of the decentralised network – why is that?

GAIMIN targets the gaming community as active participants in GAIMIN Cloud as gamers typically have higher-performance devices capable of delivering data processing services. 

The service rewards users for their participation but we also want to ensure “no gamer is left behind”. So even if someone does not have a higher performing device, they can still be part of the GAIMIN community and earn rewards even if they are not fully engaged in GAIMIN Cloud service participation. 

2- For the uninitiated, is it fair to suggest GAIMIN is picking up the baton from distributed projects like SETI or Folding at Home. But for gamers, utilizing the blockchain?

The concept of harnessing distributed computer power is not new, per your question. The SETI project was maybe the first large-scale, and famous project which used connected distributed computers, with NASA’s involvement in their “Search for Extraterrestrial Intelligence” (SETI). 

It allowed them to increase the amount of data they could process and meant they were no longer limited to their own computing capacity.

The much more recent Folding at Home project is the exact same concept and is backed by some of the world’s largest companies – where individual users can contribute computing capacity in order to run scientific and biological research with the aim of speeding up protein folding simulations, by harnessing additional unused computing power from around the world.

We use the exact same concept. However, we specifically target the world’s most powerful personal computers, which belong to the 1.5 billion-strong global PC gaming community. 

And we incentivize the gamers by helping solve their two biggest problems: (i) how to pay for their gaming, and (ii) how to achieve true ownership of their in-game assets. 

Right now, in a world where the demand for additional computing power is growing beyond the current supply, it means we are very well positioned. 

Our use of blockchain technology represents the optimal way for us to manage our data. We’re building our project with the future in mind, and the implementation of Web3 technology offers us a great foundation and sets us up for future scalability and sustainability.



The blockchain, GMRX and incentives

3- You also have your own GMRX token. What can you tell us about it and its availability?

GMRX is the internal utility cryptocurrency for GAIMIN’s platform. It is very common that top gaming platforms to have their own internal currency. Think of Fortnite with its V-Bucks as a perfect example. 

GMRX has been established to consolidate the monetisation aspects of GAIMIN’s platform. GAIMIN’s monetisation features collect revenue in a variety of different formats – both fiat (countries’ own currency, eg $USD) and crypto. 

In order to pay the user their share of the revenue for the use of their devices, GAIMIN realised that users do not want to receive their rewards in the different formats GAIMIN receives its revenue, so GMRX is used to consolidate rewards into a single, utility crypto. And being crypto means we can have more features than if it was purely fiat. 

GMRX can then be used within GAIMIN’s platform either for the purchase of accessories, and merchandise or for in-game asset purchases enabling a gamer to quickly build up an in-game inventory. 

GAIMIN also intends to list GMRX on one or more crypto exchanges enabling holders of GMRX to convert their GMRX into other cryptocurrencies or cash.

GMRX can currently be “earned” through the monetisation features of the GAIMIN app and platform. It can also be purchased. Very shortly GMRX will be listed on one or more crypto exchanges. 

4- Right, so does the token factor into users’ rewards and incentives?

Great question, Yes it does. GAIMIN would prefer GMRX holders to utilise GMRX within the GAIMIN ecosystem and so will incentivise holders of GMRX to use GMRX for transactions. 

This may be through gamification rewards, bonuses, discounts, additional GMRX rewards or enhanced features for NFT purchases. Ultimately a holder of GMRX will be able to use GMRX however they wish to use the currency! 

It will also allow for seamless integration into other games we integrate into our GAIMIN platform in the future (and we have big plans for this). 

There are a lot of projects in the Web3 space being built now that will allow for cross/multi-chain interoperability, which will produce a truly seamless experience for the user. Our GMRX token will allow this experience. 

And how do users earn GMRX – how is it distributed between Gaimin users, and how is it utilized?

Although GMRX is typically earned through monetisation features, with the more powerful devices capable of generating higher rewards, GAIMIN wants to ensure that no gamer is left behind and so has introduced features to allow anyone to participate in the GAIMIN ecosystem and earn GMRX. 

This is currently facilitated by users opening the app and remaining connected to GAIMIN Cloud with rewards provided for a number of hours connected rather than direct monetisation. 

It all works in the background and doesn’t interfere with a user’s gameplay. We even have the ability to simply “slide” up or down the amount of computing “power” a user wishes to dedicate to GAIMIN, so it is completely flexible. 

As a listed cryptocurrency, GMRX will always have a value both inside and outside of the GAIMIN ecosystem. 

As GMRX gains traction, other game developers will be able to utilise GMRX within their own in-game economies either directly as GMRX or through the ability to white-label GMRX and have their own currency linked to GMRX. 

The platform

5- What other incentives are offered, and how do users get them?

GAIMIN are always looking at how we can introduce new users and participate in the GAIMIN platform and distributed data processing network. 

As these teams progress through their various leagues and tournaments we actively promote GAIMIN through these teams and provide incentives to download the platform and app. 

For example, our DOTA 2 team recently competed at TI11 in Singapore. We created a range of collectible NFTs for our team – individual NFTs for each player, a team NFT and the coach. All someone has to do is download the app, register with GAIMIN, and start monetising. 

Each NFT can be collected after the completion of a number of hours monetisation, the more time spent monetising the more NFTs can be claimed. This is not dependent on the rewards generated, it is based solely on time, so the device performance is not important! 

With just 250 hours of monetisation, the full set of 7 NFTs can be collected by DOTA 2 followers. We will be releasing a range of collectible NFTs for all our teams participating in all major tournaments, creating a uniquely collectible set of assets for all followers of our teams. 

We also create utility NFTs based on monetisation activity. Our NFTs can be used as in-game assets with the key aspect being user ownership. When playing a game and building up an in-game inventory, if a gamer changes games, that asset inventory remains with the game and can be lost if a gamer moves games. 

With an NFT-based asset inventory, the gamer owns the asset, utilising it within the game. If they change games, the asset remains with the user and can be reused in the new game, assuming the new game supports the asset category. 

However in order to mitigate this issue and make NFTs more usable in different games, GAIMIN is the first company to introduce cross-game NFTs – the NFTxg. 

This utility NFT is a single in-game asset that changes characteristics when used in different games. Currently GAIMIN supports NFT and NFTxg within Minecraft and GTA V, with plans to support RUST and World of Warcraft next year, and we have a long list of others we are looking at. 

In addition, GAIMIN is also creating an SDK for Unreal Engine and Unity games, extending the utility of these unique in-game assets/NFTs into a far wider range of games. 

Additionally, GAIMIN intends on creating lower-cost NFTs aligned with its anticipated monetisation reward generation. For example, assuming a user could generate say $1 per day in GMRX, GAIMIN will create a range of utility NFTs that can be purchased for around $1, $7, and $30 – 1 day, 1 week, and 1 month of monetisation. 

This will enable gamers to quickly build up a superior asset inventory based solely on their monetisation activity, rather than having to purchase NFTs! 

And don’t forget the gamer truly owns their in-game assets, via full blockchain ownership in their wallet, and is free to buy, sell, rent, or trade them

6- The core monetization element is, of course, based on harnessing spare cycles from gamers’ systems. Can you tell us a bit more about how and when GAIMIN will utilize users’ spare cycles and processing power. Are there really that many gaming systems left idle?

Then, when a data processing requirement is received by GAIMIN, the AI Engine identifies suitable devices, builds its processing network and submits the jobs to the devices. 

GAIMIN provides a number of data processing services, including video rendering and the powering of blockchain computations. Video rendering is the more profitable service but is dependent on customers submitting rendering jobs. 

A video rendering job will take priority for use of GAIMIN Cloud. However, there is an “always on” data processing requirement which is the powering of blockchain computations. This is less profitable than other data processing services but ensures that any device identified as being available can always undertake some form of monetisation. 

As users use their PCs, switch them on and off, use them for gaming etc, worldwide device availability is constantly changing. GAIMIN’s AI Engine identifies available devices and their processing capabilities such that when a job is received, the GAIMIN AI Engine identifies the devices capable of delivering the processing service. 

If a device is not suitable for a specific processing service, it always remains available for another data processing service. If not suitable for any data processing job at the current time, the user can still generate rewards through the hourly connectivity.

Dependent upon the user’s PC, gameplay and PC performance may occasionally be impacted by the monetisation aspects of the GAIMIN app. So GAIMIN has implemented a “slider” function that allows the user to select how much of their device is used for monetisation. 

If they have a lower performance, older device which is having gameplay impacted, the user can select a lower percentage for monetisation for the duration of PC usage, and then increase this when they stop using the PC for gaming. 

Gaimcraft and unique items

7- We’ve seen a little bit about ‘Gaimcraft’. Can you detail what it is, how it incorporates into games, and tell us anything about future plans?

GAIMCRAFT is GAIMIN’s own Minecraft server. We employed some incredible Minecraft world designers to build a huge, spectacular world for us. It takes almost 30 minutes to go from one side to the other and is complete with a Coliseum, town hall, market, bank and everything you can imagine.

You can connect your GAIMIN platform to GAIMCRAFT and have full use of your in-game assets stored in your wallet. An extra inventory appears with these items, so basically we have brought Web3 tech to one of the world’s leading AAA moddable games. All of which produces enhanced gaming functionality, and that means more fun for the user.

We have done exactly the same with GTA V as well. And, as mentioned, we have plans for RUST and World of Warcraft next. 

We have found that a large number of gamers are reluctant to purchase gaming inventory simply because when they stop playing a game, that investment is lost – any assets purchased remain within the game account and cannot be transferred to other games or other players. 

GAIMIN technology allows gamers to own their asset inventory and utilise assets across a number of different games. In addition, assets can be traded – sold to other players or even rented out for a period of time when not being used. 

For example, when someone is on holiday they may allow their limited edition asset to be borrowed or rented while they are away. 

Smart contract technology built into the GAIMIN platform ensures security of ownership – so you rent out your asset for a defined period of time and at the end of that period, the smart contract automatically reverts the ownership of the asset back to the original owner. 

GAIMIN and eSports

8- You mentioned the Gaimin Gladiators earlier. We’ve spotted them in action recently on Twitch: what was behind the decision to have an affiliated eSports team?

GAIMIN is a company founded by gamers and so gaming has always been an important component in the GAIMIN strategy. 

As you will appreciate, GAIMIN Cloud is based on the performance capabilities of the available devices. GAIMIN quickly realised that the gaming community typically has the higher performance devices required by GAIMIN Cloud as these higher performance devices improve and enhance game play. 

With over 3 billion worldwide gamers and 1.5 billion PC based gamers, we have a very large potential user community for GAIMIN!

In order to allow us to access the gaming community, build brand recognition, trust, credibility and enjoy direct user acquisition, GAIMIN decided to own its own esports team – GAIMIN Gladiators. 

The aim of GAIMIN Gladiators is to build successful esports teams in leading games, have some fun supporting these teams in their tournaments, but importantly for GAIMIN, generate awareness of the GAIMIN brand through the followers of these teams – and incentivise these followers to download and install the GAIMIN platform and app. 

GAIMIN incentivises the followers in a number of ways: Including the provision of collectable NFTs, the monetisation aspects of the platform and passive earning of GMRX, the ability to utilise GMRX for purchase of accessories and merchandise – and competitions to have access to the players and unique collectables, such as signed merch.

9- That feels pretty exciting, to have the esports connection. What excites you most about GAIMIN’s plans right now?

GAIMIN has only just started – in 2023, we have some great changes planned!

GAIMIN Gladiators has already made a significant impression and achieved better-than-expected success! We expect the teams to go from strength to strength in 2023. We are always on the lookout for new teams to join our roster!

We will shortly be releasing our video rendering service in production versions of our platform (the rendering is in a closed beta now). In 2023, we will be extending the range of supported video editing applications to allow more users to render using GAIMIN Cloud.

We are improving our “always on” monetisation option and introducing new Web3 powering services, which can also include nodes as a service, but we are looking at how other industries are implementing similar Web3 technology and further demand area for processing power, such as AI training cycles. 

We will be launching new collectable NFTs for all our teams participating in key tournaments.

We will also be extending our unique tech into new games – RUST, World of Warcraft, and the release of an SDK to allow game developers to implement GAIMIN technology into their games.

We plan to launch GMRX on crypto exchanges creating real-world value for holders of GMRX, and we will be extending the ability for all users to passively earn GMRX through monetisation activities.

And of course, we also want to have fun supporting our teams, meeting their followers, and building up the GAIMIN gaming community! 

10 – Lots to come then. Finally from us, should they be keen to sign up or find out more, what are the best ways for PC Guide readers to connect with Gaimin?

The best places to connect with GAIMIN are:

Martin: “You should also follow GAIMIN Gladiators as well for the latest news on the esports team!”

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Predicting Storage Growth For 2004 And Beyond

This is certainly good news for storage vendors, but what does it mean for the future of the industry? Let’s take a look at several key areas that are predicted to shape the storage industry for 2004 and beyond.

“Seamless integration has always been and will only become more of a decision point for purchase by all end users.”

— Diamond Lauffin, Nexsan

Information Lifecycle Management

Although many industry analysts believe that through 2005 information lifecycle management (ILM) will be approximately 80 percent vision and 20 percent products, Diamond Lauffin, senior executive vice president of Nexsan Technologies, predicts it will be more like 95 percent vision and 5 percent implemented technologies.

Lauffin says that even five years ago the cost between the different types of storage were very dramatic, and the extreme differences of cost and performance allowed for manufactures to explore the concepts of HSM (Hierarchical Storage Management), etc. The premise, he says, is that the end user would like to have all of their data on-line all of the time. “Primary storage was too expensive, so we developed products like HSM to migrate data from high-priced disk to a near-line device like tape or optical,” says Lauffin.

However, according to Lauffin, today some storage vendors are supplying disk systems that are being used as primary, secondary, near-line, backup, and archive. “It’s the same exact system, no difference,” says Lauffin. Lauffin explains that there is no difference in cost to the end user regardless of the use.

“When you can provide a disk solution for backup and archive that is equal to or less in cost than tape and that same system is operating at speeds that allow it to be used as primary storage, why would an end user need a software application to migrate date to tiered storage?” he asks. However, he continues, “I do see a use for software that eliminates duplicate files so that end users are not keeping duplicate copies of files that are not going to change.”

John C. Lallier, vice president of technology, FalconStor, predicts that those figures may be closer to a 70/30 split because ILM is such a broad category. “It isn’t a lack of products as much as it is the need to define the processes these products will be used to automate,” says Lallier.

Others agree that while ILM is a good idea for larger organizations, it may be difficult to justify for the small to mid-sized enterprise (SME) segment, which is still wrestling with basic backup window and storage consolidation issues. The problems that ILM solves, according to Zophar Sante, vice president of marketing for SANRAD, are still not at the top of the list for the SME market. But he does believe that ILM solutions can be deployed at the same time as storage consolidation solutions are delivered to SME.

Sante believes that ILM suppliers who partner with IP SAN suppliers and Disaster Recovery (DR) solution providers could find that ILM capabilities layer nicely over the IP-SAN infrastructure. “Within a true IP SAN, there can exist multiple classes of storage systems — ranging from high-end $20K TB RAID solutions to $3K per TB disk solutions to removable media systems,” says Sante.

Sante also explains that any ILM solution can use all or part of an IP SAN infrastructure to seamlessly migrate files between all three classes of storage in a manner that is invisible to the application server. According to Sante, another way to use ILM in conjunction with an IP SAN is to use the IP SAN as a stage two repository for files located on the internal disk drives of the application server.

“For example,” he says, “an organization could have an email server with 1TB of internal RAID and 2TB of storage resources from an IP SAN. As needed, older files will be transferred between the internal RAID and the IP-SAN storage.” In this case, Sante explains, the ILM solution has 3TB of total storage capacity broken into two classes of storage — the precious and limited internal RAID of the server and the easy to expand IP SAN infrastructure.

“By the way,” Sante continues, “a true IP SAN infrastructure can easily have 500TB of capacity and can increase volumes on the fly.”

Page 2: Enhancing a system’s ability to handle innumerable transactions per second

Galaxy S10 And Beyond: No Front Camera At All!

Galaxy S10 and beyond: No front camera at all!

Samsung’s plans for the future with the Galaxy S10 are coming on quick – even before the Galaxy Note 9 is fully revealed. What we’re looking at today is a set of plans for a Galaxy smartphone with the potential for more than one display. And before you say it – no, this isn’t the Galaxy X with a folding screen and another screen on its back, this is a completely separate device with two displays – because why not?

The Samsung Galaxy S series has been one of some basic structure over the past half-decade. It’s been pretty much the epitome of “do what works, and do it well” in the Android smartphone industry. Samsung’s been one to experiment, but always with the Samsung Galaxy S as a backup plan. The Galaxy S has always been there as a primary bedrock on which all other smartphones can stand, no matter how weird.

Now might be one of those times when Samsung experiments with the way the device works. Back when the company wanted to introduce the “Edge” display to the world, they did so with the Samsung Galaxy Note Edge. That device was essentially the same as its closest Galaxy Note brethren, but with a display that cascaded off its right-hand side. Not long after its release, the Galaxy S Edge family was born, and the “Edge” was transformed into the “Infinity Display” all primary Galaxy S and Note devices work with today.

The Samsung Galaxy S and/or Note family might soon be working with a much more expansive set of display spaces. In a patent application Samsung references Sharp’s string of “Aquos Crystal” devices, and the like – this should come as no surprise as edge-less devices of many sorts look largely the same these days. The Samsung smartphone’s ornamental design described by the patent – that’s Patent number US D820,836 S – shows a machine with a near full-face display.

The patent also includes drawings of a backside display – but without claiming said part of this device. This could mean the backside’s design will be revealed as a separate bit of patent application – which makes sense, given it’s unique nature. This sort of back-facing display could well find its way on to a number of other Samsung smartphones and tablets.

The back side of this device could function as a downtime clock – saving battery up front. It could work like a display solely for the purpose of seeing yourself in selfie photos. That’d eliminate the need for a camera up front entirely!

Imagine a world where selfie photos are so extremely central to the lives of consumers that a company like Samsung would include a display at the back of the phone, SOLELY for snapping said photos. That’s the sort of world I’m guessing we’re living in today. Good gracious help us all. The folks at Mobiel Kopen found this patent first, bless them in their searches going forward.

Finding The Best Ssds For Gaming Applications And Beyond

While many desktop PC users may be happy with basic solid state disks or even hard disks, gamers are often seeking the best performance possible from their systems and are frequently looking for the best SSDs for gaming. Manufacturers of custom gaming systems such as Maingear have turned to SSDs to get the best performance possible.

As applications go, computer games can place more stress on a computer than almost any other. Every subsystem — CPU, RAM, graphics, networking and storage — is worked to the max.

The graphics processing unit (GPU) is considered by many to be the most critical part of a gaming system, and it can have a huge impact on gaming performance, particularly on real-time simulations where the frame rate is the most important criteria for a seamless experience. However, as anyone who has waited minutes for the next section of a game to load can testify, the SSD benefits of speed, low latency and fantastic transfer rates come in a close second — and may even be first in games with large maps or high-intensity graphics.

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Staying within the same year of manufacture, a really high-end CPU or graphics card might triple or quadruple the performance of a basic version, but considering all the options, a top-of-the-line SSD can better the transfer rates of a basic hard drive by 10x or even 20x. Until recently, the trade-off was capacity. Gamers want terabytes, or even multiple terabytes, to accommodate the 10 GB or larger size of many games, while cost was limiting their choices to low-capacity SSDs or high-capacity HDDs. Maingear uses Samsung 960 PRO SSDs with capacities of up to 2TB in its systems.

Increasing SSD Capacities

However, the recent innovations in V-NAND construction created multilayer SSDs with 48 or 64 layers, resulting in SSDs with 2 or 4 TB of capacity and even better performance than previous generations. SSD benefits are obvious for gamers — enabled by the Non-Volatile Memory Express host controller interface, transfer rates can go from around 120 megabytes per second (MB/s) for HDDs, to 500-600 MB/s for SATA SSDs, to 3,500 MB/s for NVMe SSDs. These speeds can translate into decreased load times, sometimes by half or more.

The best SSDs for gaming are NVMe SSDs like the Samsung 960 PRO/EVO, which can produce huge gains in performance while generating less heat and using less power, a real plus in systems with multiple graphics cards. With high-end gaming systems using water cooling for CPU, memory, graphics cards and more, a part that uses less power can be a big benefit.

For systems without support on the motherboard for the NVMe interface, the best SSDs for gaming are SATA 6 GB/s SSDs like the Samsung 850 PRO, which offer over 550 MB/s read speeds and low costs as well.

For gamers looking for the ultimate in performance, systems without specific NVMe support on the motherboard can accommodate NVMe drives using an inexpensive PCI Express with an NVMe drive slot attached. The NVMe drive is mounted on the card, which is then mounted on a 4x PCIe slot.

Fortunately for gamers, and business users, V-NAND technology has resulted in rapid increases in SSD capacity without huge increases in prices. This means that not only can gamers use this technology for the latest releases, but enterprises can also incorporate it to handle high-capacity data applications and programs. There are business applications such as video and sound editing, software coding and compiling and special effects development that can also benefit greatly from the very fast SSDs that gamers prefer.

Find the best storage solutions for your business by checking out our award-winning selection of SSDs for the enterprise.

Even Scientists Are Flocking To Nfts

NFTs are everywhere. From the world’s largest sporting events to chart-topping music videos, it seems like nonfungible tokens are inescapable in 2023.

Considering NFTs have spread to nearly every corner of the entertainment sector, it seems it was only a matter of time before the craze made the jump over to other industries. Yet, it may still come as a surprise that NFTs are permeating the scientific community.

NFTs from the science and tech community

Who in the science and tech community is embracing NFTs? Well, Tim Berners-Lee, the inventor of the World Wide Web, for starters. On June 30, 2023, the legendary computer scientist partnered with Sotheby’s to auction off an NFT which featured the source code of the original web browser. The NFT, which featured a video of the code being typed out as well as an animated signature from Berners-Lee himself, brought in $5,434,500.

Weeks earlier on June 17, the U.S. Space Force released a series of NFTs to commemorate the launch of a satellite in honor of Neil Armstrong. The set of NFTs included augmented reality depictions of satellites, mission badges, and more.

The University of California, Berkeley has also dipped its toes into the NFT space with a single token inspired by documents from Nobel-prize-winning cancer researcher, James Allison. The NFT, titled “The Fourth Pillar” sold for 22 ETH ( around $55,000) on June 8.

In addition to raising money for their respective institutions, the three NFT drops each honor key parts of scientific history on the blockchain. Yet, each of these NFT drops was just that – a one-off drop. Let’s take a look at some of the institutions that are looking long-term, and breaking new ground at the intersection of science and NFTs.

NFTs and healtchare. One of the best use cases?

Last year, we saw NFT sales help fund a variety of non-profits, including a startup called Noora Health. In May 2023, Noora Health set out on a journey to “save thousands of lives” through the sale of a single NFT. The organization’s primary mission is to create programs that teach families simple, low-risk, health skills to help improve health outcomes for themselves and their communities. By auctioning off an NFT, the organization was able to raise 1337 ETH (nearly $4.4 million) to support its efforts.

While raising money to help fund affordable healthcare is nothing new, it’s exciting that through NFTs, nonprofits are finding new ways to generate much-needed income.

Apart from philanthropy, NFTs might soon become a major facet of healthcare in a different way. No, surgeons aren’t transplanting nonfungible limbs and organs (…yet), but healthcare administrators are finding that blockchain technology could help streamline data management.

In an article published in the journal Science, scholars at the Baylor College of Medicine proposed that NFTs could help patients be more in control of their personal health information. The researchers suggest that NFTs have the potential to help incentivize a more democratized, transparent, and efficient system for health information exchange in which patients participate in decisions about how and with whom their personal health information is shared.

Although the publication states that NFTs are still vulnerable to data security flaws and other privacy issues, researchers are optimistic that NFTs could be an avenue to transform the world of health data.

What can we expect from future scientists on the blockchain?

Take RMDS, a data and AI platform based in California for example. RMDS is currently positioning itself directly on the border of STEM and NFTs with plans to create the first blockchain marketplace for science and tech IP.

Set to launch before the end of March, RMDS will aim to connect scientists with investors as well as bring a bigger audience of collectors and science enthusiasts to the NFT space and vice versa. If all goes well, we could see new, robust fundraising channels open up for contemporary science and technology projects.

On another front, George Church, co-founder of Nebula Genomics and Professor of Genetics at Harvard Medical School, is deep into a now year-long endeavor to mint his full genome as an NFT. Considering each human’s genome is unique and non-changing, it may be the perfect candidate to be represented as non-fungible.

As one of the first genomes ever sequenced, Church’s DNA brings with it a great deal of historical significance to the field of genomics. Although the NFT currently isn’t ready to mint and an auction date has yet to be set, once completed, Church’s experiment will be a testament to storing complex scientific data on a decentralized server, helping set yet another baseline for how scientists might utilize NFTs in the future.

How Nfts Took Over The Grammys

NFTs have officially hit the music mainstream. 

First, we saw the announcement of Coachella’s debut NFT drop in February. A month later, we saw several NFT experiences hosted at SXSW, including a 64-artist NFT gallery and of course, Doodles.

Now, we’ve just seen NFTs represented at the music industry’s most prestigious awards show: the Grammys. In a recent announcement by the Recording Academy, Tezos-based NFT platform OneOf was revealed as the Grammys’ official NFT partner. This is just the first phase of the Recording Academy’s three-year plan to integrate NFTs into the overall Grammy experience. 

NFTs even received some primetime airtime during the telecast when host Trevor Noah referenced Bored Ape Yacht Club as he joked about how touring was impacted by the pandemic: “You know it’s been rough when your favorite artists go from trying to sell you music to trying to sell you pictures of digital monkeys.”

Here’s our recap of all the NFT-related action from a wild Grammys weekend in Las Vegas.

The Lead Up to the Grammys

Each artist saw featured drops on OneOf’s official website, beginning with LaRussa’s collection on March 15th, Oshea’s collection on the 22nd, and ending with ThankYouX’s collection on the 28th. The latter featured the Grammys’ signature gramophone immersed in the otherworldly 3D paintwork that ThankYouX is known for.

“If it ain’t broke, why fix it?” explains ThankYouX. “We decided well, why recreate the Grammy? Let’s use my art and overlay it instead. So what you see is the official fully 3D render of the Grammy overlayed with my art and then the one-of-one that you can get is several layers. I think that that just kind of speaks more to my NFT side of things and some speak to art music, tech. So there’s all these different layers that are being shown as you go.”

Buyers from these collections were treated to up to 51 unique NFTs with their purchase, as well as VIP access to several exclusive events at the Grammys.

The unveiling of these collections was also accompanied by an announcement by OneOf that each NFT buyer had a chance to win a golden ticket – an all-expenses-paid trip to the Grammys on April 3rd.

“The Recording Academy and the Grammys is the most significant institution in the music industry that brings support, education, and awareness to all artists, and it’s very important that OneOf partners with the Academy and the Grammys not only for this year, but for multiple years to bring NFT education to all artists and fans,” says Lin Dai, co-founder and CEO of OneOf.

Andre Oshea at the OneOf Grammys Afterparty. Courtesy of OneOf.

On the eve of the Grammys, OneOf sponsored Steve Aoki’s pool party at Wet Republic and hosted a reception at Resorts World Las Vegas with rapper G-Eazy who is set to drop his own NFT project entitled “The Geralds” on the platform. In an interview with nft now, G-Eazy explained that he has been curious about the NFT space for a while but wanted to learn as much as he could before taking the plunge and launching his own project: “You can’t talk to a culture you don’t belong to.”

“At the end of the day, this is another art form, another way of expressing yourself, another way of connecting,” G-Eazy says. “I’m the son of two visual artists. I grew up in museums and galleries. Music is my medium but it’s all interconnected.”

NFTs at the Grammys

On music’s biggest night, ThankYouX, Andre Oshea, and Emonee LaRussa walked their first Grammys red carpet, mingled with the stars, and opined on how much the moment meant for the NFT space.

“It’s a real big full-circle moment,” explains Oshea. “For a long time in my career, I actually spent it making music with the creative goal of winning a Grammy. When the opportunity presented itself, I felt like this was the equivalent for me.”

For ThankYouX, the Grammys collaboration was the culmination of years spent working in the music space as his career progressed from street art to fine art to NFTs – from DJing and designing merchandise for A-list artists to building a collector base that includes musicians like Paul McCartney.

“The Grammys are one of the most iconic logos and awards that you can recognize,” he said. I felt like it was an honor. This is my first official brand collaboration that I’ve done in NFT space, so I felt like this was the one that made sense.”

Emonee LaRussa at the OneOf Grammys Afterparty. Courtesy of OneOf.

LaRussa brought her mother as her date to the awards ceremony and described the NFT that she contributed to the project as one of her “proudest pieces to date.”

“How could I feel anything other than amazing? This is dope,” she gushed. “This is my dream. As a kid, I always wanted to be in the music industry, but I cannot sing. I’m not musically gifted at all, so making art was my way to get in, and the fact that I’ve been in the music industry for years… it just seemed like this unattainable goal.”

At OneOf’s Grammy afterparty at Hakkasan, NFTs continued to be the hot topic of conversation. VIPs wore badges adorned with QR codes that allowed them to claim free NFTs. Brazilian pop star Anitta and British group Jungle performed while celebrities like Mike Tyson enjoyed the ambiance. 

All in all, the stage was set for NFTs to continue their crossover into mainstream music culture when the Grammys return to their usual home — the newly rechristened chúng tôi Arena — in Los Angeles next year. Entering the second year of their three-year partnership, OneOf will also be there to help spread the word.

“The Grammys partnership and the Grammys NFT collection has already driven a massive amount of new users from around the world to our platform,” says Dai. “We are excited to build on this foundation for years to come.”

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