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Diablo 4 is an Action Roleplaying game where players can earn various achievements throughout their playthrough of the sanctuary. 

In Diablo 4, players can obtain various achievements that provide many rewards. However, players speculate these achievements will not carry over to Season 1 of Diablo 4, launching in mid to late July 2023.

Continue Reading to learn if Renown carries over and what rewards you can obtain from them. 

What Are Renowns In Diablo 4? 

Renown is a reputation system in Diablo 4 that allows players to obtain various types of rewards for certain values of Renown. 

Furthermore, the players must do various activities in different regions to obtain Renown.

Additionally, each region comes with its unique number of Renown points. 

Here is a list of activities players need to complete to obtain Renown points in Diablo 4.

Areas Discovered: 5 Renown Points

Altars Of Lilith: 10 Renown Points

Waypoints: 20 Renown Points

Side Quests: 20 Renown Points

Side Dungeons: 30 Renown Points 

Strongholds: 100 Renown Points

Additionally, Renowns are not only some collectible activity but rather a way to earn great rewards that boost the player’s gameplay. 

What Are The Rewards From Renown In Diablo 4? 

Renowns are a way for players to earn extra skill points, but that’s not all. Renown points come with more rewards. 

Here is a list of rewards that players can get by obtaining more Renown points;  

Tier 1 (200 Renown Points): Bonus Experience, 3000 Gold, and One Skill Point. 

Tier 2 (300 Renown Points): Bonus Experience, 10,000 Gold and One Extra Potion Charge. 

Tier 3 (400 Renown Points): Bonus Experience, 25,000 Gold and One Skill point.

Tier 4 ( 500 Renown Points): Bonus Experience, 60,000 Gold and 80 Max Obols Carry Capacity. (These Rewards Need The Player To Be In World Tier 3) 

Tier 5 (600 Renown Points): Bonus Experience, 150,000 Gold and 4 Paragon Points. (These Rewards Need The Player To Be In World Tier 3) 

Renowns are a great way to earn extra paragon points for your characters.

Furthermore, Paragon points can increase the power of your character significantly. 

Does Renown Carry Over In Diablo 4?

The answer to whether Rewnown carries over in Diablo 4 is vague.

Furthermore, the answer is Yes and No, because certain parts of the Renown carry over while others don’t.

The developers recently did talk about this matter since players have voiced their concerns about the Renown system since the announcement of Season 1 of Diablo 4. 

Additionally, the developers touched upon these concerns in the recent Developers talk or Campfire talk that the developers did.

Here is what we know is going to happen to the Renown system in Diablo 4;

Altars of Lilith’s progression will carry over. Thus, this means all the Stat Bonuses, Renown Points from each of the Lilth Altars, and Obol Capacity from the Altars. 

Map Exploration points, including the Renown Points for each map explored and discovered. 

Furthermore, players can see the waypoints on the map, but they will need to go to the waypoints and unlock them to use them again. 

Additionally, players must max out their Renown points for each region to claim those extra paragon points. 

The Bottom Line

Diablo 4 allows players to earn various achievements.

However, these achievements are reset when a new season starts; thus, grinding them again can be tedious.

Additionally, Blizzard Devs are looking into alleviating the issue, but they have not been able to provide the players with a proper solution. 

Hopefully, this article can help you understand Renown points and whether they will carry over in your next game playthrough in the new season. 

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Shako Bug In Diablo 4: Drop The Rarest Item

The exclusive helmet Harlequin Crest, also known as the Diablo 4 Shako, is now available in the game. 

It is the most powerful, rare and potent item in Diablo 4.

In addition to offering excellent health and other protective characteristics, this helm boosts all stats.

Blizzard has temporarily turned off all Uber Unique item drops in Diablo 4. This is because the drop rate of Diablo’s rarest and most sought-after items increased significantly. However, the studio plans to release a patch to address the issue later.

Please continue reading to learn about what Shako is and the Shako bug in Diablo 4 that has been wreaking havoc recently.

What Is Shako In Diablo 4?

In Diablo 4, the Shako helmet has a variety of valuable functions.

It gives you a significant increase in life and mana, which makes it simpler to endure conflicts.

Players of Diablo 4 esteem the Shako helmet highly.F

This is because the helmet has many helpful functions that can aid players in surviving combat and discovering new magical items.

Shako’s versatility is one of its many beautiful qualities which implies that it can be utilized by a wide range of the game’s characters.

Additionally, you can get from wearing Shako whether you’re a fighter, sorcerer, or another character.

Shako’s rarity is another factor contributing to its popularity.

Similarly, this implies that locating might be challenging, and players must frequently invest time.

Therefore, you should aim to acquire Shako if you play Diablo 4.

It is a necessary item for everybody who wishes to win the game.

Read on to discover about the drops from Elite in Diablo 4.

How To Get Shako?

Obtaining Shako in Diablo 4 can be challenging but worth the effort.

Shako is a helmet with many practical functions, such as boosting life, mana and magic find.

Here are some tips to help you obtain Shako in Diablo 4.

1. Start By Playing On A High-Difficulty Setting

Since Shako is a unique item, more challenging difficulty levels have a higher chance of dropping it.

Hence, you need to turn it up to have a chance of discovering it if you are playing on a lesser difficulty setting.

2. High-Level Farm Areas

Any creature can drop Shako, although high-level monsters are more likely to do so.

Nightmare Dungeons and Helltide events are two excellent locations to farm Shako.

3. Open Chests And Breakables

Additionally, Shako can fall from chests and breakable items.

Open every chest you come across and smash everything that can be broken.

4. Be Patient

You have to wait if you want to get Shako because it depends on luck.

You’ll discover Shako if you keep exploring high-level locations and looting chests.

5. Find Magic Items

Furthermore, utilizing magic to find goods can boost your chances of discovering Shako.

Your chances of discovering Shako and other magical things are increased by magic find items.

Moreover, you can employ magic to find things like Nagelring, Goldwrap, and Gheed’s Fortune.

6. Trade With Players

You can also attempt trading with other players.

Shako is a highly unique item. Thus some gamers could be interested in trading for it.

To try to get Shako, you might try trading with other players.

What Is Shako Bug In Diablo 4?

On July 7, 2023, a bug known as Shako caused an unintentionally greater probability for Uber Unique items to drop from Helltide Chests.

Also, the bug made the Harlequin Crest (commonly known as Shako) drop from Helltide Chests at an abnormally high rate.

The root cause of the bug was a modification to the drop tables that allowed unique items to drop from Helltide Chests for the first time.

Does Diablo 4 Still Have The Shako Bug?

The Shako bug is not still there in the Diablo 4 game.

Blizzard fixed the bug with a hotfix and re-enabled the Uber unique drops, including the Shako helmet.

Shako, on the other hand, dropped much more frequently than the other uncommon things. Players hurried to try to get their Shako before Blizzard fixed the bug.

Additionally, the Diablo 4 forums and subreddits exploded with success stories and memes.

Players who did not log in on July 6 kicked themselves for missing out on the chance to get Shako.

Moreover, those who obtained Shako pleaded not to remove their cheesed Uber Uniques with Blizzard.

However, as soon as they discovered the flaw, Blizzard stopped unique goods from dropping from Helltide Chests.

Blizzard has not yet announced any official response or action regarding this suggestion.

This includes whether or not they will remove the Shakos that players acquired due to the bug from their inventory.

The Bottom Line

The Diablo 4 community has been divided by the Shako bug.

Moreover, some gamers think Blizzard should remove the Shakos from players’ inventory.

However, Blizzard has yet to make the ultimate decision on how to deal with the Shako bug.

They have pledged their commitment to ensure the game is fair for all players.

Continue reading to discover Whirlwind Attack Speed and Helltide death in Diablo 4.

How Does Alias Work In Postgresql?

Introduction to PostgreSQL Alias

In simple terms, ALIAS means temporarily giving another name to a table or a column. To give the temporary name for tables or columns, we generally use PostgreSQL Alias. The PostgreSQL Aliases are used to create a temporary column or table name. The existence of aliasing is limited to the PostgreSQL statement’s execution means the PostgreSQL aliases are used to rename a column or a table in a specific PostgreSQL query. Hence the actual table name or column name does not change in the database. We generally use the temporary names while performing self join on the table to create a temporary table.

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We can use PostgreSQL Aliases to create a temporary name for columns, tables, or expressions. Let’s understand the syntax of Alias as below :

SELECT column [AS] alias_name FROM table;

2. PostgreSQL Aliases for expression

SELECT expression [AS] alias_name FROM table;

3. PostgreSQL Aliases for table

SELECT column FROM table [AS] alias_name;


Column: The actual column name to which we want to specify an alias.

table_name: The actual table name to which we want to specify an alias.

expression: An expression to which we want to specify an alias.

AS: It is the Optional keyword. AS keyword will not affect the Alias in the PostgreSQL statement, even if it is defined or not. In PostgreSQL, defining AS keyword or not is a programmer’s choice.

alias_name: The temporary name for expressions, columns, or tables. The PostgreSQL Alias name can have spaces. But it is not a best practice to have an alias name with spaces in case of aliasing a table.

How does Alias Work in PostgreSQL?

The PostgreSQL Aliases are used to remove the ambiguity for self-joins. The self join means the same table is getting scanned multiple times to retrieve the data. The PostgreSQL Alias is used with the optional ‘alias’ keyword, but if provided, it hides the actual name of the columns or tables. If we have specified the Alias in the PostgreSQL statement, we need to define the column names, and the Alias defined, and its scope is limited to the same statement only.


Consider a statement ‘FROM MyTable AS MT’, which we are using with a SELECT statement; then it uses the ‘MT’ and not the ‘MyTable’.

Consider the following statements to understand how PostgreSQL works for long table names:

SELECT long_table_name.column FROM long_table_name;

We can use the Alias for the long table name as follows:

SELECT ltn.column FROM long_table_name ltn;

Here we have specified the alias ‘ltn’ for a table ‘long_table_name’.

Examples to Implement Alias in PostgreSQL

Let’s create a table of name ‘student’ and ‘teacher’ to understand the PostgreSQL alias examples in detail:

Example #1

Create a table of name ‘student.’


CREATE TABLE student( rollno int PRIMARY KEY, firstname VARCHAR (50) NOT NULL, lastname VARCHAR (50) NOT NULL, branch VARCHAR (50) NOT NULL, result boolean, joining_date DATE NOT NULL );

Now, insert some data into thestudent’ table.

INSERT INTO student (rollno, firstname, lastname, branch, result, joining_date) values ('101', 'Oliver','Jake', 'Civil', false, '06-01-2024'), ('102', 'Jack','Connor', 'Computer', false, '06-01-2024'), ('103', 'Harry','Callum', 'Civil', false, '06-01-2024'), ('104', 'Jacob','John', 'Computer', false, '06-01-2024'), ('105', 'Thomas','David', 'Civil', false, '06-01-2024');

Now, illustrate the data inserted into the ‘student’ table with the following SQL statement’s help.

select * from student;

Example #2

Create a table of name ‘teacher.’


CREATE TABLE teacher ( teacher_id INT NOT NULL PRIMARY KEY, firstname VARCHAR (50) NOT NULL, lastname VARCHAR (50) NOT NULL, branch VARCHAR (50) NOT null, salary numeric ); INSERT INTO teacher (teacher_id, firstname, lastname, branch,salary) values ('1', 'Hugo','Smith', 'Computer',20000), ('2', 'Brayden','Johnson', 'Computer',30000), ('3', 'Ronan','Williams', 'Civil',35000), ('4', 'Antonio','Brown', 'Civil',40000), ('5', 'Marco','Davis', 'Civil',25000);

Now, illustrate the data inserted into the ‘teacher’ table with the following SQL statement’s help.

select * from teacher;

1. PostgreSQL Aliases for column

We specify the alias names to make the column headers more readable in the final result set. Like whenever we use functions like MAX, we can alias the result of the MAX function to make it easier to read.

SELECT firstname, MAX(salary) AS high_salary FROM teacher GROUP BY firstname;

Illustrate the result of the above statement using the following snapshot.

In the above example, we aliased MAX(salary) as ‘high_salary’. Therefore, the column header of the second column will be displayed as ‘high_salary’. In this example, we have not added any space in, so it does not need to add quotes around the given alias_name.

It is acceptable to add quotes around the alias_name in PostgreSQL Alias as follows:

SELECT firstname, MAX(salary) AS "high_salary" FROM teacher GROUP BY firstname;

Illustrate the result of the above statement using the following snapshot.

SELECT firstname, MAX(salary) AS "high salary" FROM teacher GROUP BY firstname;

Illustrate the result of the above statement using the following snapshot.

2. PostgreSQL Aliases for table

We generally use the Alias on the table if we want to abbreviate the name to the table to make the queries more readable and shorter, or in the case of SELF JOIN, where we use the same table multiple times. It is acceptable to define aliases for the tables you want to give a temporary name and not for all tables.

Let’s consider the following example to understand the table alias.

SELECT s.firstname, s.branch, teacher.firstname FROM student s INNER JOIN teacher ON s.branch = teacher.branch ORDER BY s.rollno asc;

Illustrate the result of the above statement using the following snapshot.

In the above statement for the ‘student’ table, we have created Alias s. So in this statement, we can use ‘s’ instead of the student table as it refers to the ‘student’ table.

Now we will add an alias for the ‘teacher’ table as ‘t’; look at the following example.

SELECT s.firstname, s.branch, t.firstname FROM student s INNER JOIN teacher t ON s.branch = t.branch ORDER BY s.rollno asc;

Illustrate the result of the above statement using the following snapshot.

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How Does Generic Class Work In Scala?

Definition of Scala Generic

Scala Generic classes are different then we have generic classes in Java. Generic classes are those classes which takes the type of the variable as the parameter. We are not sure which type of variable would be we just specify it in square brackets []. The type would be verified by the compiler at runtime. Generic classes are mostly utilized for the collection in scala. We mostly use parameter name as A to define the generic class type but it is not mandatory we can use any character to define it.

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class class_name[A] { private varvaribale_name: List[A] }

In the syntax above we are using A as the type for the list we are defining. This A can contain any data type like Int, Float, String or any other user defined object as well. We can use any other character name as well in the place of A it is the standard that we follow.

class Demo[A] { private varmyList: List[A] = {20, 30, 40, 50) } How does Generic Class Work in Scala?

Collections are very useful when we have same type of data into our list or set. This helps us from typecasting of the elements as well which reduce the line of code. Not with generic we define this type into the [] brackets for example;

using collection :val list = new List[Int] : we are specifying the type at the time of creation only. Now take a look at generic in scala; using generic : class MyDemo[A] {} val list = new MyDemo[String] val list = new MyDemo[Double] val list = new MyDemo[Float] val list = new MyDemo[Student]

In the above case, we have created one class with a generic type specify it by using A in the square brackets[]. Now at the time of object creation for the list we are mentioning its type as String or it can be anything we want. If we follow the standard given by scala then the generic parameter should be of single character only. Also, we can have multiple parameter as well see below;

: class MyClass[Key1, Value1]: In this, we are passing two-parameter here. Also, we can use these parameters with traits in scala which will make them generic too. For syntax how to make them generic see below;

class Jasmin extends Flower

Suppose we have flower class, rose and jasmine are the child class of Flower here. We have different type of variance related to this.

Question is: If Rose extends Flower so does a list of Rose also extend a list of Flower here from above example?

1. Invariance

IF we chose to answer No for the question then we would require to create the list of Rose and Flower separately and in this case we would use Invariance for this.

class InvariantList[A] valinvariantAnimalList: InvariantList[Flower] = new InvariantList[Rose]

In this we can define them in scala.

2. Covariance

If we choose to answer yes for the above question then we should go for Covariance here. We can define this Covariance by using the PLUS(+) symbol in the scala. Like this: class CovariantList[+A]

This + simplify that it is a covariance class. val f: FLower = new Rose valfList: CovariantList[Flower] = new CovariantList[Rose]

In this example, we are assigning the instance of rose to its parent class because it’s a subclass for flower and creating list for them.

3. Contravariance

If we choose not to answer any of the above then we can go for Contravariance in scala. In this, we use a minus sign (-) to make use of it while working in code. Below is the syntax to use this type in scala:

class ContravariantList[-A] Examples of Scala Generic Classes 1. Single Parameter Generic Classes

In this type we pass only one character to make it Generic in scala. See example below for better understanding;


object Main extends App{ defaddValues[A](a: A, b: A)(implicit x: Numeric[A]): A =, b) println("Sum of the values are  ::::  ") println(addValues(100, 300)) }


2. Contravariance

To define and use this we use minus operator (-).


object Main extends App{ valic = new ICICI valsb = new SBI valBankType = new BankType } abstract class Bank [-T]{ defrate : Unit } class ICICI extends Bank[Int]{ override def rate: Unit = { println("icici called  ::") println(" sub type icici !!") } } class SBI extends Bank[Int]{ override def rate: Unit = { println("SBI called  ::") println("sub type SBI !!") } } class BankType{ defshow(x: Bank[Int]){ x.rate } }

3. Covarience

To define this type we use PLUS (+) operator.


object Main extends App{ valic = new ICICI valsb = new SBI valBankType = new BankType } abstract class Bank [+T]{ defrate : Unit } class ICICI extends Bank[Int]{ override def rate: Unit = { println("icici called  ::") println(" sub type icici !!") } } class SBI extends Bank[Int]{ override def rate: Unit = { println("SBI called  ::") println("sub type SBI !!") } } class BankType{ defshow(x: Bank[Int]){ x.rate } }



Generic are important to write efficient code for our application. It makes then code more readable, easily, clear, and also reduces the repetitive logic and line of code in our program. We have discussed its various types also according to the different case we have more better understanding. They are mostly use with collection in scala.

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How Does Singleton Object Work In Scala?

Definition of Scala singleton

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Here we use the object keyword to create our singleton object. Inside this, we can write our logic. Let’s take a look below;

object Demo { def m1(message: String){ println("singleton method called.") } }

In the above syntax, we are using the object keyword to define our singleton object. Also, we can use this m1 () method anywhere by importing this class package. In singleton classes, we can define our utility method which can be used anywhere in the code to reduce the redundant code.

How does Singleton Object Work in Scala?

Singleton object works in the same way like static keyword in java. Singleton object means only one instance of the class not multiple. In java, we can access the static method by the name of the class but here in scala we just need to import the class package containing the method and we can us it directly. Singleton objects are lazy created objects as they have exactly only one instance of the class. In scala at the root level, the class object is a singleton.

Like; package Demopck object Demo { def m1(message: String){ println("message is ::" +message) } } import Demopck.Demo.m1 class Employee(name: String, id: Int) class Test { val emp1 = new Employee("ABC XYZ", 001) val emp2 = new Employee("IOP YHG", 005) val emp3 = new Employee("TYH PPP", 006) val emp4 = new Employee("OIU DFR", 007) m1("called singleton object method.") }

In the above example what we are doing is we made one singleton object. Also, we make one employee class to test our changes. This m1() method can be used as a utility method in any class just by importing the changes. In the test class, we have import the Demo class and method m1() at the end of the code we are calling our method directly without any class reference. That means the object of the class got created at the beginning only and we are referring to the same object to refer the method.

We can call the singleton object method by two ways;

1. By directly referring the class name followed by the method name that we want to call. In both the ways we do not need to create the object for the class we just need to refer the method by the class name append before the method.

eg: class_name.Method_name()

2. By importing the class which contains the method

eg: import packagename.classname.methodname

Points to be remembered while working with the singleton Scala objects;

In scala language, the main method is always present inside a singleton object because the flow of the program initiates from there only.

Our singleton object would be accessible globally in our application.

In scala, we can extend traits and class inside singleton classes.

We can create an instance of the singleton class. As it gets created only once.

We cannot pass parameters inside the constructor of the singleton class.

No need to create the object of the singleton class to access their method because they can directly be accessed via class name only.

Examples of Scala Singleton

Following are the examples as given below:

Example #1


object Main extends App{ object Demo { def m1(message: String): Unit = println(s"INFO: $message") } val emp1 = new Employee("TABC", 001) val emp2 = new Employee("TTYUs",002) val emp3 = new Employee("TOPO", 003) Demo.m1("calling singleton method ") } class Employee(name: String, id: Int)


Example #2

In this, we are calculating the area of the rectangle.


object Main extends App{ var result = new Rectangle(); result.area() ; } class Rectangle { var l = 20; var h = 40; defarea() { var area = l * h; println("Length rectangle is:" + l); println("Height rectangle is:" + h); println("Area rectangle is :" + area); } }


Example #3

In this example, we are printing our message by calling the method from singleton class.

object Main extends App{ } object SingletonDemo { var message1 = "Hello to all from singleton"; var message2 = "Message to be priented"; defshow() { println("string one is  :: "+ message1); println("string second is  :: "+ message2); } }


Example #4

In this example, we are passing some parameters to test the input and output through singleton objects.


object Main extends App{ DrawDemo.test(1) DrawDemo.test(2) DrawDemo.test(10) } object DrawDemo { var draw1 = "This is one drwaing"; var draw2 = "This is second"; deftest(num: Int) { if(num == 1){ println("draw 1 message is  :: " + draw1) } if(num == 2){ println("draw 2 message is  :: " + draw1) } println("nothing match !!!!") } } }


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Async In Js: How Does It Work

In JavaScript, code execution is single-threaded, which means that only one thing can happen at a time. The JavaScript engine executes code in a sequential and synchronized manner, one line at a time.

This means that if there is a time-consuming task in the code, such as an API call or a long loop, the execution of the entire code will be blocked until the task is completed. During this time, the application will not be able to respond to any user input or execute any other code.

The problem with synchronous code

Synchronous code is easy to understand and follow, as it executes exactly as written, one line after the other.

console.log('one') console.log('two') console.log('three')

We can further illustrate this using the delay() function:

function printDelay() { console.log('Phew!') } delay(5000) printDelay()

In the example above, the code requires a delay of 5 seconds before printing a greeting message to the console. However, the delay function is synchronous, which means that the execution of the entire code is blocked for 5 seconds until the delay function is completed. During this time, the JavaScript engine cannot execute any other code, making the application unresponsive.

Therefore, to avoid blocking the execution of code, developers use asynchronous programming techniques such as callbacks, promises, and async/await to handle long-running tasks in a non-blocking manner.


Asynchronous code, on the other hand, is executed in a non-sequential manner, meaning that the execution of the next line does not wait for the completion of the previous line. Instead, it continues to execute the remaining code while performing other tasks in the background.

Here’s an example of asynchronous code that uses the same setTimeout function to delay the execution of the code for two seconds:

console.log('Start'); console.log('End');

In this example, the setTimeout function is called with a delay of two seconds, but the execution of the code continues without waiting for it.

Therefore, the ‘End’ message is printed immediately after the ‘Start’ message, and the ‘Inside Timeout’ message is printed after two seconds.

Asynchronous code is useful when dealing with time-consuming tasks, such as network requests, file operations, or user interactions. By executing these tasks asynchronously, the rest of the code can continue to execute without being blocked, improving the overall performance and responsiveness of the application.

The call stack

In JavaScript, the call stack is a mechanism used by the interpreter to keep track of the current execution context during code execution. It is essentially a data structure that stores the execution context of a program in a stack-like manner.

Whenever a function is called, the interpreter pushes the function call onto the top of the call stack, along with its associated arguments and variables. The interpreter then executes the function, and when it finishes executing, it pops the function call off the top of the call stack and continues executing the code from where it left off.

This process continues for each function call in the program, with the call stack growing and shrinking as functions are called and returned.

For example, consider the following code:

function foo() { function bar() { console.log('Hello!') } bar() } foo()

In this code, there are three nested functions, foo, bar, and a console.log function that logs the message ‘Hello!’. The foo function calls the bar function, which in turn calls the chúng tôi function.

When the code is executed, the foo function is called first, and the interpreter pushes the foo function call onto the top of the call stack. Within the foo function, the bar function is called, and the interpreter pushes the bar function call onto the top of the call stack, above the foo function call.

When the bar function is called, it executes the chúng tôi function, which logs the message ‘Hello!’ to the console. Once the function is executed, the interpreter pops the function off the top of the call stack and continues executing the bar function.

After the bar function finishes executing, the interpreter pops it off the call stack, and control returns to the foo function, which finishes executing and is then popped off the call stack as well.

Therefore, the call stack would look something like this during execution:

| console.log() | | bar() | | foo() |

After executing the entire block, the stack will become empty.

The entire chain of function calls is stored on the call stack in synchronous code. When a function calls itself repeatedly without any condition to stop, it is called recursion without a base case. This can cause a stack overflow, as each recursive call adds a new function call to the top of the stack, and if the recursion continues indefinitely, the stack will eventually run out of memory, and the program will crash.

Let’s see how the call stack works with asynchronous code:

function main() { setTimeout(function welcome() { console.log('Welcome!') }, 3000) console.log('Goodbye!') } main()

Calling the main() function, the call stack is:


Calling the setTimeout() function, the call stack is:

setTimeout(); main();

setTimeout has finished, it exits the stack:


Calling console.log('Goodbye!'):

console.log('Goodbye!'); main();

The task is complete, exiting the stack:


The main() call is also finished, and the stack becomes empty.

After 3 seconds, the welcome() function is called, and it goes on the stack:


This will call console.log('Welcome!'):

console.log('Welcome!'); welcome();

After it is done, it leaves the stack.


After executing the entire block, the stack becomes empty again.

One thing you might not have noticed right away is that setTimeout() was terminated immediately, even though the callback function wasn’t yet executed, it wasn’t even called!

This has to do with a mechanism known as the event loop, so let’s move on to that!

Event Loop

In JavaScript, setTimeout() is a function that allows developers to schedule a callback function to be executed after a specified delay. However, setTimeout() is not actually part of the JavaScript language itself.

It is a Web API, which means it is a functionality provided by the browser environment rather than the JavaScript engine.

Web APIs are additional features provided by the browser environment that allow JavaScript to interact with the browser and its features, such as timers, intervals, and event handlers. When we use setTimeout(), it interacts with the Web API to schedule the callback function to be executed after the specified delay.

The event loop is a mechanism that is responsible for executing code, collecting and handling events, and executing subtasks from the queue. When an asynchronous event is triggered, such as a setTimeout() callback, it is added to the event queue. The event loop continuously checks the event queue for new events, and when it finds an event, it dequeues it and executes the associated callback function.

Therefore, when we use setTimeout(), it is not executed immediately, but instead scheduled to be executed in the future by the Web API. The event loop is responsible for managing the execution of the callback function by dequeuing it from the event queue and executing it when it is the appropriate time.

It is the event loop that is responsible for setTimeout() missing from the stack in the last example. Now, let’s take the previous example we examined and draw a clear picture of what is happening:

function main() { setTimeout(function welcome() { console.log('Welcome!') }, 3000) console.log('Goodbye!') } main()

To best illustrate how this works, let’s include not only the stack but also the Web API and the task queue that the Web API uses to store what needs to be executed.

Calling: main()

StackWeb APITask Queuemain()

Web API and task queue are empty for now.

Calling: setTimeout()

When setTimeout() disappears from the stack, it enters Web API visibility, where the interpreter understands that there is a welcome() function inside it to be executed after 3 seconds:

StackWeb APITask Queuemain()setTimeout(welcome)

This is followed by a console.log('Goodbye!') call. The setTimeout(welcome) function remains in the Web API. It will be there until 3 seconds have elapsed:

The console.log() has been processed, the main() call ends:

StackWeb APITask Queuemain()setTimeout(welcome)

The main() call has ended, so the stack is emptied, but because 3 seconds haven’t passed yet, the setTimeout(welcome) function is still inside the Web API:

StackWeb APITask QueuesetTimeout(welcome)

Finally, 3 seconds have passed – the welcome() function moves to the task queue:

StackWeb APITask Queuewelcome()

The event loop now moves the welcome() function from the task list to the call stack:

StackWeb APITask Queuewelcome()

This then calls console.log('Welcome!'):

The stack is now empty.

In JavaScript, the call stack and the task queue are two key components of the event loop. The call stack is a last in, first out (LIFO) data structure that tracks the current position of code execution. The task queue, also known as the event queue, is a first in, first out (FIFO) data structure that holds callback functions waiting to be executed.

The call stack and the task queue are named stack and queue because they work on LIFO and FIFO principles, respectively. This means that the most recently added function to the stack is the first to be executed (LIFO), while the first added function to the queue is the first to be executed (FIFO).

This is Loupe, a tool built by Philip Roberts. It is designed to help developers understand how JavaScript’s call stack/event loop/callback queue interact with each other.


In the context of the setTimeout() example, the callback function is the welcome() function, which is executed after a 3-second delay. When the timer expires, the setTimeout() function invokes the welcome() function as a callback.

Initially, callbacks were the only way to handle asynchronous code in JavaScript, and many chúng tôi APIs were designed specifically to work with callbacks. The mental model of callbacks is simple: “execute this function when this event happens.”

However, callbacks can lead to a phenomenon called “callback hell,” which occurs when multiple nested callbacks are used, making the code difficult to read and maintain. This can result in code that is hard to debug and prone to errors.

⇢ Callback Hell

Suppose we have a number of asynchronous tasks that depend on each other: that is, the first task starts a second task when completed, the second task starts a third, etc.

function task1(callback) { /* .. */ callback(); }, 1000); } function task2(callback) { /* .. */ callback(); }, 1000); } function task3(callback) { /* .. */ callback(); }, 1000); } console.log("All tasks completed"); }); }); });

In this example, we have three asynchronous tasks (task1, task2, and task3) that depend on each other. Each task takes a callback function as an argument, which is executed when the task is completed. As you can see, the code becomes deeply nested and harder to read as we chain these tasks together.

The answer to this problem? Promises.


A Promise is a wrapper object for asynchronous code that represents the eventual completion or failure of a single asynchronous operation.

A Promise has three states:

pending – The initial state, neither fulfilled nor rejected.

fulfilled – The operation completed successfully, resulting in a value.

rejected – The operation failed, resulting in an error.

In terms of the event loop, a Promise is similar to a callback. The function to be executed (either resolve or reject) is in the Web API environment, and when the event occurs, it goes to the task queue, from where it goes to the call stack for execution.

Promises introduce a division between macro-tasks and micro-tasks.

A Promise’s then method is a micro-task, which means it is executed before any macro-tasks such as setTimeout. Micro-tasks are added to the micro-task queue, while macro-tasks are added to the macro-task queue.

Here’s an example that demonstrates the use of both resolve and reject in Promises. In this example, we’ll simulate the process of fetching user data based on a user ID. If the user is found, we’ll resolve the Promise, otherwise, we’ll reject it.

function getUserData(userId) { const users = { 1: { id: 1, name: "Alice" }, 2: { id: 2, name: "Bob" }, }; const user = users[userId]; if (user) { resolve(user); } else { reject(new Error("User not found")); } }, 1000); }); } getUserData(1) console.log("User data:", userData); }) console.error("Error:", error); }); getUserData(3) console.log("User data:", userData); }) console.error("Error:", error); });

In this example, getUserData returns a Promise that simulates an asynchronous operation to fetch user data. After a 1-second delay, the Promise is either fulfilled with the user data (using resolve()) or rejected with an error message (using reject()).

We call getUserData() with two different user IDs: 1 and 3. For user ID 1, the Promise is resolved and the user data is logged. For user ID 3, the Promise is rejected and the error message is logged. We use the then() method to handle the fulfilled Promise and the catch() method to handle the rejected Promise.

Here’s a comparison between the callback-based code and the Promise-based code:

Callback-based code:

console.log(“All tasks completed”); }); }); });

Promise-based code:

task1() return task2(); }) return task3(); }) console.log("All tasks completed"); });

Code conciseness – Although Promises improve code readability compared to callbacks, they can still result in more verbose code than desired, especially when dealing with multiple chained operations.

Debugging limitations – When using arrow functions and chaining Promises, you might face difficulties in setting breakpoints for debugging since there is no function body. To overcome this limitation, you would need to expose the function, which makes the code less concise.

Error stack – When an error occurs within a Promise chain, the error stack may contain several then() calls, making it harder to pinpoint the exact location of the error.

Nested conditions – Handling complex conditional logic within Promises can lead to nested structures, increasing the amount of code and reducing readability.

To address these issues, JavaScript introduced async/await, a more concise and readable syntax for working with Promises. With async/await, you can write asynchronous code that looks and behaves like synchronous code, making it easier to read, debug, and maintain.

Asynchronous functions

In short, asynchronous functions are functions that return promises.

An asynchronous function is marked with a special keyword async:

async function request() {} class MainClass { async request() {} }

They always return a Promise. Even if we didn’t explicitly specify it, as in the examples above, they would still return a Promise when called.

async function request() {}

However, asynchronous functions can be handled without then().

Bundling async/await

Within asynchronous functions, you can call other asynchronous functions without using then() or callbacks, but with the help of the await keyword.

async function loadUsers() { const response = await fetch('/api/users/') const data = await response.json() return data }

In the example above, we use the fetch() method inside the loadUsers() function.

We call all asynchronous functions inside with await - that way, the Promise function returns are automatically expanded, and we get the value that was inside the Promise.

The pros of async/await

Async/await provides several benefits over using Promises with then() chains when working with asynchronous code:

Cleaner and shorter code - Async/await helps you write cleaner and shorter code by eliminating the need for chaining then() methods. It flattens the structure, making it more readable and resembling synchronous code.

Improved handling of conditions and nested constructs - With async/await, it becomes easier to work with conditional statements and nested constructs, as you can use familiar constructs like if, else, and loops in conjunction with await. This improves the readability of the code and simplifies its structure.

Familiar error handling with try-catch - Async/await allows you to handle errors using try-catch blocks, similar to how you would handle errors in synchronous code. This brings consistency in error handling and makes it easier to reason about the flow of the code when an error occurs.

Here's an example demonstrating the benefits of async/await:

async function fetchData(id) { const data = { 1: "Success", 2: "Error", }; if (data[id] === "Success") { resolve(data[id]); } else { reject(new Error("Fetch error")); } }, 1000); }); } async function main() { try { const id = 1; const result = await fetchData(id); if (result === "Success") { console.log("Data fetched successfully"); } else { console.log("Data fetch failed"); } } catch (error) { console.error("Error:", error); } } main();

In this example, we have an async function fetchData() that simulates an asynchronous operation. The main() function uses async/await to call fetchData(). We use a try-catch block for error handling and a simple if statement to check the result of the data fetch.

The code structure is clear, flat, and easy to read, showcasing the benefits of async/await over Promise chaining.


In conclusion, asynchronous programming is an essential aspect of JavaScript, as it enables handling tasks such as network requests, file I/O, and timers without blocking the main thread. Throughout the years, various techniques have been introduced to manage asynchronous code in JavaScript, including callbacks, Promises, and async/await.

Callbacks were the initial approach, but they led to issues like callback hell, where deeply nested and hard-to-read code structures emerged. To address these problems, Promises were introduced, providing a more manageable way to work with asynchronous operations. Promises led to cleaner, more readable code and improved error handling. However, they still had some drawbacks, such as verbosity and difficulty in handling complex nested conditions.

To further simplify asynchronous code, JavaScript introduced async/await, a syntax that allows writing asynchronous code resembling synchronous code. This approach offers several benefits, including cleaner and shorter code, better handling of conditions and nested constructs, and familiar error handling with try-catch blocks.

By understanding the evolution of asynchronous programming in JavaScript and how each technique works, you can learn to write more efficient, maintainable, and readable code. Embracing async/await can significantly improve the overall experience of working with asynchronous operations in JavaScript applications.

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